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Virtual, Augmented, and Mixed Reality in Construction

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As technology evolves, it gives new shape and meaning to reality, offering up new ways of looking at and understanding objects, spaces, and environments. Many different industries and types of businesses are harnessing "reality" technology to improve and expand operations and drive growth. In the construction industry in particular, reality technology holds significant promise, helping teams increase accuracy and confidence during planning and construction, as well as improve communication and collaboration—both on the work site and in the office. The technologies currently used in construction workflows include virtual reality (VR), augmented reality (AR), and mixed reality (MR). Jointly, they are referred to as extended reality, or XR. Worldwide spending on augmented and virtual reality is expected to reach $18.8 billion in 2020. By helping the various stakeholders involved in a project to quickly and easily visualize and explore designs, models, and site conditions, XR is changing the way construction is done and improving workflows across the building and infrastructure lifecycle. Much more than just the latest tech trend, XR technologies are addressing some of the most challenging and costly problems construction companies face, making these tools a must-have solution to remain competitive. As XR technologies continue to gain steam in the construction industry, contractors and consultants will need to have a baseline understanding of what the technologies are, how they can be used, and the benefits they provide. This paper explains the benefits of XR in general and details the differences between VR, AR, and MR technologies. It also outlines the uses of these technologies in construction and what to consider when choosing the best technology for specific needs. How, When, & Why to Use Extended Reality to Improve Construction Outcomes Bringing Construction Plans to Life worldwide spending on augmented and virtual reality is expected to reach $18.8 billion in 2020. 1

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